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-Allied Attack dogs seemed
fine and balanced, they are now promotable like the Soviet Attack Dogs are
and when they gain elite status they gain better speed, sight and armor. |
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-The Allied Engineer can now
swim over water and capture any Shipyards on water or Tech Oil Pumps, they
also get's a few new unused voices that Westwood left out. |
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-Guardian GIs were probably
one of the best Infantry units to put into IFVs or Battle Fortressess and
thats about all.. They have good firepower and range but however they were
kind of useless alone, you could not depend on them to protect anything
like you could on Tesla Vanguards and Brutes. The Guardian GIs get a few
new improvements. Their armour has been increased so they could be matched
with Tesla Vanguards' and Brutes' armour. They also now move faster around
the battlefield, now just as fast as normal undeployed GIs. Now you can
depend more on these soldiers to protect your ore fields. |
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-Rocketeers seemed to have
numerous bugs. Sometimes when they tend to die and fall, they would fall
on something and still not die and other units would keep shooting at them
and get elite, this has been fixed. Rocketeers get a slight climb and descend
speed increased so they are a more viable force that can move around quickly. |
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-Navy SEALs are just far too
similar to Tanya, the only difference between them was that they couldn't
C4 Tanks and that's about it. SEALs needed some
changing so they were different from Tanya. Navy SEALs are now worse vs
Infantry so a quick SEAL+IFV wont be so great vs Infantry, they also get
a cost decrease to $800. |
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-Chrono Legionnaires were a
large disappointment in RA2 and in YR. They seemed to be never used in battles
but just to take crates. They were only used by
newbies on Tour of Egypt to quickly take all those massive crates. Their
cost has been decreased down to $1200 and their ROF has been cut down by
a half and their range get's a slight increase so they "freeze"
units much more quickly. However there was another flaw with them, they
seemed to loose their ability to shoot over walls when elite, this has also
been fixed. They are certainly worth building and even puting into IFVs. |
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-Tanya was easily replaced
by the Navy SEALs. Her C4 ability is what made her suck, sure she killed
Infantry very quickly and destroyed bases when got a
chance but her C4 ability to destroy tanks was just poor. Her slow speed,
small range and weak armor made it impossible vs many different tanks especially
the ones with fire on the move. Well the improved Tanya gets a large armor
boost up to 250(200) like all other heros and she also gets a large speed
increase so she can catch up to tanks and destroy them. But what's even
better is that her C4 range for tanks has also been increased too so it's
much easier for her to destroy tanks. She is now certainly worth to build.
Tanya can also now detect and destroy submerged units.
Enhancements: Tanya no longer crawls so she can not be slowed down and
there is no more of the annoying crawling. |
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-The Spies can now infiltrate
superweapons and reset their recharge times. |
There have been no changes
made to: GI |
Click
HERE
to be briefed about Allied Vehicles |
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