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      -Slave Miners(undeployed) gone 
      through a little changes, to be fair now the Soviet Terror Drones can enter 
      undeployed Slave Miners, it would not be wise to undeploy your Slave Miners 
      infront of Iron Curtained Terror Drones, this was done because Chrono and 
      War Miners could be droned too. The 
      Elite weapon of the Slave Miner has been improved, doing a lot more damage 
      and having a similar warhead as the Basic Tanks but with it being very good 
      vs drones. | 
   
 
 
   
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      -The Lasher Light Tank is Yuri's 
      primary tank. Since Yuri had more advanced tanks in later game and good 
      anti tank Infantry like the Brute there was no need to change the Lasher 
      much. However he wanted to make the Lasher faster, he did this by making 
      the whole tank smaller, to save space. However not having to affect the 
      cost the Lasher is weaker than Rhino or Grizzly in terms of firepower but 
      it is a lot faster. 
      Enhancements: got rid of the old blue Ra2 Light Tank turret glitch that 
      mixed in with Lasher's turret. | 
   
 
 
  
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      -Yuri being forced to build 
      Lashers Battle Tanks only early game because Magnetron was a late game unit 
      left Yuri vulnerable to Soviet and Allied rushes. The Lasher's buildtime 
      is now determined by the cost just like Rhinos and Abrams' is and it gets 
      a slight power boost not much but little for balance purposes. Lashers' 
      weapon uses the same warhead as Rhinos' and Abrams' weapons do. | 
   
 
 
  
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     -Gattlings 
      Tanks seemed too unbalanced compared to other AA units early on, they were 
      the best Infantry killers early game. Both of their ground and air weapons 
      warhead's get a 20% decrease in their effectivenesss vs Infantry, however 
      that is not the only change made to it's warheads, they now kill Terror 
      Drones twice as slower. Though it is balanced enough that they can still 
      kill Terror Drones faster than anything early game can. Gattling Tank also 
      gets a slight armor decrease down to 200 from 210, this was originally done 
      so Black Eagles would kill them in 1 shot like they did IFVs and Flak Tracks 
      but thing's changed, although I am still keeping this change. I was also 
      going to take away Gattling Tank's fire on the move but since he's the only 
      Yuri's AA tank I decided to keep it. | 
   
 
 
  
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      -The Chaos Drone is Yuri's 
      early game backbone of Bio/Chem Warfare. It now will work about 80% of time 
      because of it's speed boost and you can build more at lower cost($800) but 
      their gas lasting time has been cut down due to balance reasons. The Chaos 
      Drone being a mere robot has now better built in cameras for better sight. 
      Enhancements: Damaged Chaos Drones now emit Chaos Gas Smoke. | 
   
 
 
  
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      -The Magnetron was the most 
      unbalanced unit in YR, it's juggling was the most unbalanced factor in game. 
      Infact this was a bug and it has been fixed, however due to a few bugs Magnetrons 
      no longer lift tanks but actually just damage them with their weapon. They 
      can still not damage Infantry with this. However these are not the only 
      changes. The Magnetron now is a late game unit that costs $1200 like all 
      other Artillery pieces(Prism Tank, Siege Chopper) and it's firepower vs 
      structures has been increased. However Magnetrons also get a better range 
      increase, they will not outrange Prisms a bit. | 
   
 
 
   
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     -Mastermind's 
      performance was too good on the battlefield. The Sudden Strike masterminds 
      can now only mind control 3 units at a time, there is no overload or unlimited 
      mind control only a limit of 3 units to mind control. However they were 
      a little too powerfull, although now they will not auto-pick up targets 
      by themselves, they will only do it when they are attacked. | 
   
 
 
   
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     -Yuri 
      is really dirty and uses Chemical Warfare to corrupt the battlefield. The 
      new Toxin Tank is Yuri's late game tank which has become the backbone of 
      Yuri's Army. These things have same range as Mirages and Laser Tanks and 
      their warhead has been adjusted to be the same but however Toxin Tanks have 
      less firepower and same ROF as the other two but their main advantage is 
      their high splash damage. They are extremely deadly to Infantry. When Elite 
      it gets a sonar capability allowing it to fire at submerged units within 
      it's range from the shore. | 
   
   
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     -Yuri 
      MCV gets a cost decrease down to $2000 to prevent those cheap MCV-sell rushes. | 
   
 
 
  
     
      Click 
        HERE 
        to be briefed about Yuri Airforce 
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