-SS @ ModDB
-Soviet Air Force
-Yuri Air Force
.:Other Mod Info:.
-RA2 Savage War
-Allies Revenge 2
-CNC My Piece
-Slave Miners(undeployed) gone
through a little changes, to be fair now the Soviet Terror Drones can enter
undeployed Slave Miners, it would not be wise to undeploy your Slave Miners
infront of Iron Curtained Terror Drones, this was done because Chrono and
War Miners could be droned too. The
Elite weapon of the Slave Miner has been improved, doing a lot more damage
and having a similar warhead as the Basic Tanks but with it being very good
-The Lasher Light Tank is Yuri's
primary tank. Since Yuri had more advanced tanks in later game and good
anti tank Infantry like the Brute there was no need to change the Lasher
much. However he wanted to make the Lasher faster, he did this by making
the whole tank smaller, to save space. However not having to affect the
cost the Lasher is weaker than Rhino or Grizzly in terms of firepower but
it is a lot faster.
Enhancements: got rid of the old blue Ra2 Light Tank turret glitch that
mixed in with Lasher's turret.
-Yuri being forced to build
Lashers Battle Tanks only early game because Magnetron was a late game unit
left Yuri vulnerable to Soviet and Allied rushes. The Lasher's buildtime
is now determined by the cost just like Rhinos and Abrams' is and it gets
a slight power boost not much but little for balance purposes. Lashers'
weapon uses the same warhead as Rhinos' and Abrams' weapons do.
Tanks seemed too unbalanced compared to other AA units early on, they were
the best Infantry killers early game. Both of their ground and air weapons
warhead's get a 20% decrease in their effectivenesss vs Infantry, however
that is not the only change made to it's warheads, they now kill Terror
Drones twice as slower. Though it is balanced enough that they can still
kill Terror Drones faster than anything early game can. Gattling Tank also
gets a slight armor decrease down to 200 from 210, this was originally done
so Black Eagles would kill them in 1 shot like they did IFVs and Flak Tracks
but thing's changed, although I am still keeping this change. I was also
going to take away Gattling Tank's fire on the move but since he's the only
Yuri's AA tank I decided to keep it.
-The Chaos Drone is Yuri's
early game backbone of Bio/Chem Warfare. It now will work about 80% of time
because of it's speed boost and you can build more at lower cost($800) but
their gas lasting time has been cut down due to balance reasons. The Chaos
Drone being a mere robot has now better built in cameras for better sight.
Enhancements: Damaged Chaos Drones now emit Chaos Gas Smoke.
-The Magnetron was the most
unbalanced unit in YR, it's juggling was the most unbalanced factor in game.
Infact this was a bug and it has been fixed, however due to a few bugs Magnetrons
no longer lift tanks but actually just damage them with their weapon. They
can still not damage Infantry with this. However these are not the only
changes. The Magnetron now is a late game unit that costs $1200 like all
other Artillery pieces(Prism Tank, Siege Chopper) and it's firepower vs
structures has been increased. However Magnetrons also get a better range
increase, they will not outrange Prisms a bit.
performance was too good on the battlefield. The Sudden Strike masterminds
can now only mind control 3 units at a time, there is no overload or unlimited
mind control only a limit of 3 units to mind control. However they were
a little too powerfull, although now they will not auto-pick up targets
by themselves, they will only do it when they are attacked.
is really dirty and uses Chemical Warfare to corrupt the battlefield. The
new Toxin Tank is Yuri's late game tank which has become the backbone of
Yuri's Army. These things have same range as Mirages and Laser Tanks and
their warhead has been adjusted to be the same but however Toxin Tanks have
less firepower and same ROF as the other two but their main advantage is
their high splash damage. They are extremely deadly to Infantry. When Elite
it gets a sonar capability allowing it to fire at submerged units within
it's range from the shore.
MCV gets a cost decrease down to $2000 to prevent those cheap MCV-sell rushes.
to be briefed about Yuri Airforce
Revora Creative Network
Project Perfect Mod
Tiberian Dusk: Evolution
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