.:Main:.
-News
-Downloads
-Tutorials
-Forums
-SS @ ModDB
.:About:.
-Allied Infantry
-Allied Vehicles
-Allied Air
Force
-Allied Navy
-Allied
Structures
-Allied
Country Specials
-Soviet Infantry
-Soviet Vehicles
-Soviet Air Force
-Soviet Navy
-Soviet Structures
-Soviet
Country Specials
-Yuri Infantry
-Yuri Vehicles
-Yuri Air Force
-Yuri Navy
-Yuri Structures
-Yuri
Country Specials
-Stolen Tech
-Other Changes
-Game Modes
.:Other Mod Info:.
-Storyline
-Credits
-FAQ
-Screenshots
-Features
-Under Development
.:Affiliates:.
-Sleipnir's
Stuff
-Fenring
Mods
-Mooman's Corner
-Project Exodus
-Savage War
-RA2 Savage War
-C&C Reloaded
-CnC Central
-Allies Revenge 2
-CNC My Piece
-
-Become One...
.:Contacts:.
-Hybrid
|
-Crates
are now Booby Trapped with Crazy Ivan Bombs, un-reveal map which reshrouds
the whole map and the money setting only gives you $1000 which is twice
as less then before so crates wont be a fast hopping of money. Crates
contain the old units and all the new ones. Two crates will appear per
human instead of just one.
Gattling Tank
IFV
Flak Track
-Crates that are not
containing:
Prism Tank (since
it is long range vehicle because Siege Choppers and Magnetrons are not
crate goodies so I decided to make them unavailable in crates too.)
Rhino Heavy Tank
Lasher Light Tank
Grizzly Medium Tank
V3
Siege Choppers
Mangetrons
-Crates contain most of the new added units.
|
-Base
Defenses:
Can now get promoted
by destroying other units.
Gattling Cannon, Pillbox, Sentry Gun, Cannon Gun, Grand Cannon, Prism
Tower, Naval Prism Tower, Laser Cannon, Tesla Coil, Aquatic Tesla Defense,
Torpedo Launcher can all get promoted by destroying other units. When
they get veteran/elite their firepower and range are increased.
All
Base Defenses have Range Indicators on them when clicked on
|
-Command
bar has a few new commands like Cheer, Team 3, and Stop
|
-Now
you can queue up to 50 units instead of the original 30
|
-Units
now that have SIGHT in their Elite or Veteran abilities do gain better
Sight when promoted by 50% to previously being 0.
|
-The
length of one waypoint has been doubled from 15 to 30. |
-You
cannot use the attack cursor on spies anymore, meaning it will be harder
to detect them.(this includes Mirage Tanks too) |
-Paradrop
Planes now have fourspining rotors on their engines. |
|
-You
can now play RA2 Music in Sudden Strike.
(Note: Instructions are in the readme). |
-Organized
the prerequisites of the units in Sudden Strike. Now this is how the
tech tree looks like.
Since War Factory, Barracks, Radars and Shipyards are all some sort
of "Factories" because they produce stuff the only things
required to construct these structures are: The Side's Construction
Yard, ANY sort of Resource Collecting Structures. Once you build these
you will be able to construct any of those 4 Factories. In order to
construct a Battlelab, nothing has been changed all you require is That
side's Radar and that side's Construction Yard. In order to build a
Ore Refinery you need to construct any sort of POWER and that side's
Construction Yard.
|
-All
Infantry in IFVs use their own names in IFV(all except Infantry that
make the Repair IFV when they enter inside IE: Engineers, Medics, Mechanics
and Technicians) meaning for example if there is a Conscript in a IFV
it will be called a Conscrip IFV.
|
-All
Civilian Vehicles can now be used as transports, although their Size
Limit and number of Passengers varies everywhere. Also Cargo Planes
and Civilian planes can now fly and transports many units. You can use
all of these if you actually somehow Mind Control them. |
-The
only units that get announced when built are: Heros(Tanya, Boris, Yuri
X), Capital Ships(Boomer. Dreadnought, Aircraft Carrier) and Capital
Tanks(Battle Fortress, Apocalypse, Mastermind) |
-Infantry
in open topped units gains only 1 cell of extra range and no firepower
increases. |
-Allied
Walls are now "transparent" to your units meaning you can
safely now place walls around your units and all of them will be allowed
to shoot over your units while the enemy's units wont be able. |
-Enhanced
the mod's in game GUI so it features new stuff like loading screen and
menus etc. |
Click
HERE
to be briefed about Game Modes |
|
.:Network:.
Revora Creative Network
Network Forums
YR Argentina
CnC Revolution
D-Day
Project Perfect Mod
Code Red
Tiberian Dusk: Evolution
Robot Storm
|
Copyright
©2003 to Hybrid / Sydr0
Site design by Sydr0 and Dark Dragon
|
|
|