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-Allied Infantry
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Country Specials
-Soviet Infantry
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Country Specials
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Country Specials
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-Become One...
.:Contacts:.
-Hybrid
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-Tesla
Reactors get a small armor decrease down to 700 from 750 so they are have
same armor as the Bio Reactor and so they are weaker in armor than Allied
Power Plants(750). However due to some new changes when this Power Plant
is built it has a larger sight so you can see where to place your Refineries
better. |
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-In
order to give Soviets a proper airforce the Soviets needed a pad, the
best choice was to attach a pad to a Soviet Radar Tower. The new pad allows
you to land built Freestyles and Foxhawks or another planes. These pads
also self-heal them and do everything in the same manner as the Allied
Airforce Command and Yuri Radar ones. They now cost $1500. |
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-The
Soviet Shipyard too repairs twice as faster, it still will be kind of
useless with the Repair Boats but it's a good change. Now you can stretch
off Naval Shipyards like you can off normal structures.
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-The
Soviet Service Depot now repair twice as faster so players will build
these. Also the computer will build these to repair it's own damaged units.
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-With
all these new units and specials that overloaded the Battlelabs it caused
them to be built slower and at a higher price tag of $2500. |
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-Nuclear
Reactors' cost has been increased to $1500 since it was kind of outrageous
that they give tremendous amount of power for such a low cost and when
they exploded their Nuke Bomb blast was not so lethal because it was always
placed at the end of a base and was impossible to destroy due to high
armor.
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-Upon
Constructing Industrial Plants they will also reduce cost of Air units
since technically they are vehicles too. |
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-Seeing
how you need Barracks to build these mesely walls. These walls now only
require Construction Yard(deployed) to be built and only cost $50. At
least they're worth building to protect your base.
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-The
Sentry Gun get's a small cost decrease to $400 just like the Pillbox and
is promotable meaning when it gains elite status it gets better ROF, range
and firepower.
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-The
Soviet Battle Bunker was a good defense structures for it's money but
it was certainly uncomparable to the Yuri Tank Bunker. The Soviet Battle
Bunker gets same range as the Tank Bunker
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-The
Flak Cannon can now be promoted, it's firepower vs all targets has been
increased(except Infantry) and it can now shoot down paradrops. It gets
a 25% cost decrease meaning now it costs $800.
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-The
Soviet Tesla Coil seemed good but not even close as good as the Prism
Tower, it's ability to get recharged was not even as good as Prism Towers'
ability to connect themselves. The Tesla Coil gets a range increase to
be the same as of a Prism Tower and a cost decrease to $1200. Their armor
has been increased to 900(600).
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-Soviets
too needed a counter too to Yuri's Torpedo Launcher and Allied Naval Prism
Tower. The Aquatic Tesla Defence is too a Tesla Coil on water, it too
can detect and sink other Naval units. Now you can protect your waters
ehhhhh Comrade? |
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-Soviets
designed a counter part to the Gap Generator. The new Stealth Generator
cloaks all unit's in it's range meaning it makes them invisible. Having
done this I had to make this take alot of power since it's a large structure
and taking alot of power for Soviets doesn't matter because the Nuclear
Reactor gives alot of power.
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-When
Iron Curtain Silo is built it is not revealed.
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-When
Nuclear Missile Silo is built is not revealed.
Enhancements: When a Nuke hits the screen shakes. |
There
have been no changes made to: Soviet Construction Yard, Barracks, Ore
Refinery, War Factory and Battlelab
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Click
HERE
to be briefed about Soviet Country Specials
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.:Network:.
Revora Creative Network
Network Forums
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