-SS @ ModDB
-Soviet Air Force
-Yuri Air Force
.:Other Mod Info:.
-RA2 Savage War
-Allies Revenge 2
-CNC My Piece
-Playing YR for so long I have
always been disappointed in Westwood how they managed to rip off the Grizzly
Medium Tank of it's buildtime compared to the Rhino Heavy Tank, it certainly
wasn't fair for Allies. The Grizzly Medium Tank build very slow for it's
price compared to the Rhino Heavy Tank for it's price. The Allies refined
their Grizzly quite a lot, this made it more expensive and more capable,
as it costs $800 now. It is however stronger than the Lasher Light Tank
but weaker than Rhino Heavy Tank. In terms of it's firepower it is a bit
stronger against defensive structures.
-Chrono Miner has had no major
changes to it except a few enhancements
Enhancements: Now plays engine sounds when moving.
-Designed by Allies to be a
light attack vehicle to respond quickly the new Allied Humvee is the one
of the fastest units in the game, it can quickly move across great distance
at a quick time and is light armored. The Humvee is mounted with a small
machine gun that can penetrate through Infantry and Structures, once this
unit is elite it fires TOW Missiles which are good vs armour and other targets,
they can also target Air Units. This unit can be built for $350 and is deadly
with it's fire on the move. It only requires Allied War Factory to be built.
-The normal Rocket IFV is
armed with new stronger and faster missiles. These Missiles are about
15% stronger than the other old ones.
Infantry in IFVs use their own names in IFV (all except Infantry that
make the Repair IFV when they enter inside IE: Engineers, Medics, Mechanics
and Technicians) meaning for example if there is a Conscript in a
IFV it will be called a Conscript IFV.
IFVs get new missiles which leave a black trail and a new cool looking
elite firing animation.
Repair IFV Mode which is used by all Engineers, Mechanics, Medics and Technicians
has a better rate of fire when elite and if close enough to Grappled Units
it can remove Squids off of them.
Machine Gun IFV Mode which is used by all Spies, GIs, Conscripts, Machine
Gunners, Marine Commandos and most of the Civilian Infantry out there get
a better elite Firepower, Rate of fire and range.
-Chrono Legionnaire in IFVs
get a faster erase time, rate of fire and range and same goes for elite
Enhancements: Legionnaire IFVs get a new Large Beam Turret.
Missile Launcher IFV that Guardian GIs and Armorguards use now has better
Rate of Fire, range and burst when elite.
Enhancements: Missile Launcher IFVs get a new large Missile Turret.
in IFVs now do not use their own original weapon they used to, they have
a better range, firepower and ROF when entering IFVs.
Enhancements: Snipers in IFVs get new long thin cannoned Sniper Turret.
Seal Gun IFV which is used by Navy Seals, Chrono Commandoes, Boris and Tanya
when Elite have a better firepower range and ROF.
Enhancements: Seal IFVs get new larger looking Machine Gun Turrets.
Flak IFVs which are only used by Flak Troopers get better range, rate of
fire and firepower and same goes out for elite Flak IFVs.
Enhancements: Flak IFVs get new Flak Turrets
Troopers in IFVs get better range, firepower and ROF same goes out for Elite
Enhancements: Tesla IFVs get new Tesla Turrets
Beam IFVs which are only used by Desolators and Laser Vanguards get better
ROF, Range and firepower same goes when Elite
Enhancements: They too get a new cool looking Rad Beam Turret
IFVs when Elite only get better firepower, range and rate of fire
Virus IFVs have the same range as Elite Sniper IFVs, pretty much the same
firepower and rate of fire.
Enhancements: Virus IFVs get new better looking Virus IFVs.
the old Cow IFV weapon was useless it now has been replaced with a Toxin
Weapon which is used by the Toxin Trooper. The Toxin Trooper IFV now uses
a large cannon type weapon.
moving around a few weapons I was able to make space for the Grenadiers
in IFVs to have their own IFV modes, the Grenadier Weapons too use the same
turret as the Toxin Troopers.
Ivans, Chrono Ivans and Terrorists now use the same IFV Mode and they have
twice as stronger firepower because they are suicide units and cost alot
yet they didn't do alot of damage.
Enhancements: Nuke IFVs get new Dome Turret.
Corps Troopers in IFVs use the Mind Blast Weapon instead of the old Mind
Enhancements: Mind Blast IFVs get new ringy type turrets.
Troopers now have their own IFV slot, from this it fires powerful flamethrowers.
Enhancements: Flamethrower IFVs get new cool looking cannon turrets.
-Robot Tanks were completely
designed to penetrate through Yuri's mind control units. However they also
proved very effective on water but kind of useless vs armor piercing units
like Brutes and Lashers. Their armor has now been bumped up a bit so they
stand a better chance. I was forced to double down Robot Tank's firepower
only vs Naval Units because if you had Robot Tanks it was an advantage because
they were very lethal over water and you could build them at the same time
as you built other Naval Units.
-Mirage Tanks are now even
sneakier and better stealthed on the battlefield. They will now auto-disguise
in eight different trees instead of original four. Mirage Tanks are now
untargetable with the cursor like they were in old Red Alert 2. Elite Mirage
Tanks are fully Radar Invisible.
Enhancement: They can be commanded to disguise into any terrain object
such as any tree, rock or light post. Their Mirage Gun has been enhanced
with a new firing animation.
-This fine unit required no
changes except a fix to it's elite range. Prism Tank now gets a better elite
range when promoted rather than it being the same as rookie.
-Battle Fortresses in my mind
are probably the most unbalanced units in the game and probably the hardest
to balance. Their open toped ability is very unbalanced because it varies
on different Infantries. Battle Fortresses are also fast and turn around
fast allowing them to do hit and runs easily and when you put Guardian GIs
in them it is devastating. The Battle Fortress now accelerates meaning when
it turns around/stops and it accelerates so it is harder to do hit and runs
with them. They are still great units.
-MCVs now cost $2000 to prevent
Early game MCV sell rushes.
to be briefed about Allied Airforce
Revora Creative Network
Project Perfect Mod
Tiberian Dusk: Evolution
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