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-Allied Infantry
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Country Specials
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.:Contacts:.
-Hybrid
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-The Allied PowerPlant is a
must have structure in YR but their power source was just not enough sometimes.
Although I came to a conclusion not to touch their power at all I made them
build faster, just as fast as Tesla Reactors so Allies and Soviets now can
roll out their War Factories at about the same time. Fair enough. However
due to some new changes when this Power Plant is built it has a larger sight
so you can see where to place your Refineries better. |
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-The Allied Radar although
unbalanced compared to Psychic Radar and Soviet Radar because it has no
counter early game to Spy Plane or Psychic Reveal is kept this way because
Allies have the extra Spy Sattelite late game which reveals everything.
However the cost of the Allied Radar is increased to $1500. |
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-Although the only way of repairing
Naval Units was on shipyards proved to be slow in Battle for bigger number
of units. Now Shipyards repair faster for less money and can be stretched
off from and to like all the other structures and when they are attacked
you will be aware of it from now on. |
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-To improve their effectiveness
Service Depots now repair twice as faster for less money. |
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-With
all these new units and specials that overloaded the Battlelabs it caused
them to be built slower and at a higher price tag of $2500. |
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-The Allies had the worst power
sources, they needed something new to late game after Battlelab to satisfy
their power needs to power up their war machine. Seeing how Soviets and
Yuri both had great power sources and developed new power plants and new
technology Allies saw they were behind and decided to develop a Chrono Reactor.
This structure gives u sufficient amount of power and there is no danger
of it of exploding and causing damage. It is medium armored and can be built
for $1100 after Battlelab and Construction Yard have been constructed. |
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-The Ore Purifiers were great
structures but not as great as Cloning Vats and Industrial Plants. Their
biggest problem was how long it took them to pay off
their debt from being built. Industrial Plants, as soon as being built would
start to save you money and would build off faster. As for Ore Purifier
it took you a
long time to pay off for it, meaning at 25% it would take you 2500/150(extra
money Chrono Miners get you)=about 16 Chrono Miner unload offs to just pay
of the OP. While with IP for example when you built Rhinos and you save
225 for each rhino and they're at a cost of 675. To pay off your Industrial
Plant you
needed to built 2500/225=about 11 rhinos. Not to mention that building 1
rhino is much faster than one Chrono Miner collects ore and unloads off.
Ore Purifier had another great advantage it wasn't just benefited for building
vehicles. Now the Ore Purifier gives u extra 30% instead of the original
25%. |
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-Seeing
how you need Barracks to build these messily walls. These walls now only
require Construction Yard (deployed) to be built and only cost $50. At least
they're worth building to protect your base. |
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-The Allies lacked in base defenses. They had
nothing that would stand up to the superiority of the Battle Bunkers and
Tank Bunkers. Their new Cannon Guns ar e bigger and better Pillboxes that
fire tank shots. These can be built after Construction Yard has been deployed
and Barracks built at a cost of $600. They are weak vs. Infantry and are
promotable. |
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-The
Pillbox get's a small cost decrease to $400 just like the Sentry Gun and
is promotable meaning when it gains elite status it gets better range and
firepower. |
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-Seeing
Patriot's performance vs other air units disappointed me how the Allied
Engineers designed it. Not only Patriots couldn't hit many runing away air
units which Flak Cannons and Gattlings could but Patriot's missile speed
was poor. The Patriots have been largely improved, they now have been equiped
with different sort of missiles which are considerably stronger than the
old ones and travel alot faster. Patriots now cost $800. What is even better
is now that Patriots could gain promotion and will gain more range and bigger
firepower when they do.
Enhancements: Patriot's Missiles now look bigger and more realistic
and new cool looking elite launch animations. |
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-Prism
Tower's defence superiority on the battlefield proved to be quite effective
but now you can afford even more of them with their price decrease down
to $1200 from $1500 and their armor has been increased to 900(600). Prism
Towers are also promotable and when they gain elite/veteran status they
will gain even more range and firepower. |
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-The
Allies looking off of Yuri and Soviets in developing water defences, Einstein
constructed Allies the Naval Prism Tower which is just basically a Prism
Tower
on the water with sensor capabilities to sense and attack submerged units. |
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-Like
other Superweapons both the Chronosphere and Weather Control Device are
not revealed when built. |
There
have been no changes made to: Allied Construction Yard, Allied Ore Refinery,
Allied Barracks, Allied War Factory, Robot Control Center, Allied Battlelab,
Gap Generator and SpySat Uplink.
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Click HERE
to be briefed about Allied Country Specials
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.:Network:.
Revora Creative Network
Network Forums
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Code Red
Tiberian Dusk: Evolution
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©2003 to Hybrid / Sydr0
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