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-Become One...
.:Contacts:.
-Hybrid
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-The Bio Reactors are still
the best power sources early game but they were just too unbalanced, they
now cost $800 and Infantry in them will give 25% less power than originally.
However due to some new changes when this Power Plant is built it has a
larger sight so you can see where to place your Refineries better. |
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-Now the Slave Miner(deployed)
can be captured by Engineers like the Soviet and Allied Ore Refineries can. |
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-The Psychic Radars have been
redesigned in the same manner as the Soviet Airforce Radars have been. They
now have four attached pads to them that can land four planes, how ever
this caused a few Problems, these new pad designs interefered with Psychic
Radar's capability to sensor incoming units in range, now the Psychic Radars
cannot sensor incoming units in range. They now cost $1500. |
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-Submarine Pens are now called
Naval Pens since you can now build Surfaced Ships instead of only submarines(boomers).
These Naval Pens now repair twice as faster and can be stretched off like
other shipyards. |
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-With
all these new units and specials that overloaded the Battlelabs it caused
them to be built slower and at a higher price tag of $2500.
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-Cloning Vats have now been
moved to the structures tab to match the Ore Purifier and Industrial Plant. |
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-Yuri
Citadel Walls were just another one of those useless things in the game,
no one ever built walls but now they cost only $50 and they can be built
right after Construction Yard has been deployed meaning they no longer require
Barracks. |
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-The Gattling Cannons were
just too unbalanced compared to the Patriot Missile and Flak Cannon. Not
only Yuri didnt have a Pillbox type defence but Gattling Cannon was a counterpart
to the Patriot Missile and Flak Cannon and then it also gad Anti Ground
capabilites, Patriot Missile and Flak Cannon didnt have this, this is a
similar situation as the Dreadnought and Boomer thing where they costed
the same, had same firepower but the Boomer had torpedos and the Dreadnought
didnt, and not only that but the Boomer was stealthed which meant it could
pop up anywhere. The Gattling Cannon's air firepower has been adjusted so
it kills Infantry 20% slower(Rocketeers). Though it's ground range has been
increased by one so it gets earlier shots because it is very bad vs armor.
What is even better is that Gattling Cannons can also be promoted meaning
they gain more range and firepower when they do. Gattling Cannons do not
get any cost decreases like Patriot and Flak Cannon because Gattling Cannons
have a secondary ground attack capability which Patriots and Flak Cannons
do not. |
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-The Tank Bunker was way too
superior to the Battle Bunker, Tank Bunker's cost has been increased now
to $500 to be equal of a Battle Bunker and it's armor has been decreased
to be equal of a Battle Bunker, now the Tank Bunker no longer gives units
inside it extra range or ROF or firepower. |
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-Psychic
Towers seemed a little unfair compared to Prism Towers and Tesla Coils,
their range is one cell lower than Prism Tower's and Tesla Coil's is and
their ROF has been increased because they seemed to good. They can no longer
detect Spies and get a cost 25% cheaper meaning they now cost $1200 but
their armor has been increased to 900(455) being previously to be equal
to the armor of Prism Towers and Tesla Coils. |
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-Yuri
developed a Torpedo Launcher to counter Naval Prism Towers and Aquatic Tesla
Defenses. The Torpedo Launchers are mounted with turrets that launcher underwater
Torpedoes. You can build these for $1200 after you have built the Psychic
Radar and Naval Pen. This naval defence does not take as much power
as the other ones because due to balance reasons because if placed by land
it would be defenseless vs land targets due to Torpedo's inability to go
on land so Torpedo Launchers take less power than the other two. |
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-Yuri has redesigned his Psychic
Sensor from Red Alert 2 and he made it twice as better and twice as stronger.
The Psychic Beacon can sensor incoming units just like the Psychic Radar
used to and the Psychic Sensor can also sensor out incoming submerged naval
units too. A great structure to build to see what's coming to your base.
You can build these for a cost of $1500 per each. |
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-Genetic
Mutator to be better and so it can be compared to the ChronoSphere and Iron
Curtain the Genetic Mutator now mutates better and stronger Brutes called
Mutation Brutes. They are black and deadly. They can rip through anything
very quickly. Genetic Mutator could be arguably either better or worse than
ChronoSphere and Iron Curtain now. GM is no longer revealed when built and
has a recharge time of seven minutes. You can view the information
on Mutation Brute HERE. |
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-The Psychic Dominator now
strikes slower, I have made it strike the slowest as possible because there
is a limit and if you go over it the game crashes. It is still hard to stop
Psychic Dominators but it's much easier and if you work in time you can
get the force shield up in time. The Psychic Dominator is no longer revealed
when built. |
There
have been no changes made to: Yuri War Factory and Yuri Battlelab.
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Click
HERE
to be briefed about Yuri Country Specials
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