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Psychic
Corps
The
Yuri Psychic Corps specalizes in Mind Control and special Psychic abilities. |
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-The Psychatron is Psychic
Corps' experimental tank designed to replace Lashers due to their weakness
vs early Abrams and Rhinos. The Psychatron is a rather heavy armored tank
like the Rhino, about the same speed and range but turretless. This Tank
fires powerful Psychic Jabs that can quickly penetrate through Tanks, Infantry
and Structures. You can build these powerful tanks for a cost of $1000 a
piece. Great protection until Battlelab comes by. Each requires Radar and
War Factory to be built. |
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-The
Psychic Corps of Yuri wanted some sort of powerful tank that dealt more
with Magnetic Powers. Early attempts to control the powers of the Magnetron
to flip vehicles over failed but the Psychic Coprs put their special powers
into play and created the Gravitron. The Gravitron is a rather large tank
that flips vehicles over in a medium range. You can build these powerful
tanks by acquiring War Factory and Battlelab and affording $2000 credits
for each one of them. |
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Bio
Corps
The
Yuri Bio Corps specalizes in Chemical/Biological Warfare. |
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-Bio Corps wanted some sort
of fast, lightly armored long range quick hit and run unit being able to
carry Toxinated weapons. Their experimental Acid Buggy is armed with Acid
Missiles. These Missiles are fired at long ranged able to penetrate through
tanks and Infantry very quickly. However they require alot of Micro meaning
you must do constant hit and runs with them and use the advantage of their
long 10 cell range. However they are toast vs more of fast moving tanks
and artillery. So it would not be a good choice to mass build them late
game because enemy is guaranteed to get artillery, it would also be wise
to keep em behind armor. Each costs $1000 and requires War Factory and Radar
to be built. |
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-The Bio Corps in need of a
long range strike chopper. Their Wasp Helicopter is armed with Toxin Missiles
that when fired leave a green trail behind and on target release powerful
Toxins. The Wasp's Toxin Missiles are great vs Infantry light tanks however
the Toxin Missiles the Wasp fires on the Air units are alot stronger intended
to counter Apaches and Hokums and they do not release Toxins. However the
main strength of the Wasp is it's ability to load 2 Infantry Units that
can fire from inside of it. |
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