-SS @ ModDB
-Soviet Air Force
-Yuri Air Force
.:Other Mod Info:.
-RA2 Savage War
-Allies Revenge 2
-CNC My Piece
you Infiltrate the Allied Battlelab you will gain access to build
the Chrono Commandos. These soldiers have not had any changes to them.
Enhancements: Chrono Commandos get new Arctic Images
you Infiltrate the Soviet Battlelab you will gain access to build the
Chrono Ivan, their cost has been decreased down to $1400 and their firepower
bomb changes are the same as of a Crazy Ivan, to repeat it they get better
firepower to blow up anything in one shot except the SuperWeapons and
Construction Yards and their bombs are self-detonatable. They can now
Commandos have been improved since they are harder to get than the rest
and weren't as useful as other two stolen tech units,
now they mind control two units instead of one, are slightly faster and
have a little more armor and cannot detect spies anymore. Psi Commandos
in IFVs do Mind Blasts instead of using the old Seal Gun and they do not
do anything in open topped units.
you are Allies and you Infiltrate a Allied Battlelab you can build a prototype
Chrono Prison. This Tank never made the final cut for Yuri's Revenge but
I have restored it. What this tank does is at long ranges it will absorb
unit's into it's Chrono Ball and warp em out meaning it will send them
to another dimension. They cost $2500 a piece.
you are Soviets and you infiltrate a Soviet Battlelab you will gain the
ability to construct powerful Kirovs. These Blimpships have been widely
seen in YR but I have removed them in Sudden Strike. First I decided to
totally remove them but now decided to make them Stolen Tech Units. Kirovs
are imroved by geting better armor, speed and climb. They cost $2500 a
Enhancements: Kirovs now have 5 spinning rotors on their engines,
this was done in SS which WW did not do as shown in the movies that Kirovs
you are Yuri and you infiltrate a Yuri Battlelab you will be allowed to
build special pads that allow you to build YF-2000(Yuri Fighter-2000).
These powerful fighters are armed with a Toxin Missile and a Psychic Immobilization
Bomb. The Toxin Missile contains Toxins and Radiation and is used vs Infantry,
although it will not do any damage to structures. The Psychic Immobilization
Bomb when hits a target it will immobilize tanks for ever until they are
destroyed. I did this because I basically had 3 overleft units without
not much use. The pad to build these aircraft costs $600 but each fighter
costs $2500.(YF-2000 uses the old Black Eagle Image)
a player infiltrates all three different Battlelabs he will gain access
to build the Nuke Artillery. This is the most powerful unit in the game.
It is also the most armored unit in the game. This unit unit will fire
Nuke Shells at long ranges that will rock all the units and cause nearby
earthquakes. It explodes in a Mini Nuclear explosion that also leaves
radiation. Very slow rate of fire but very powerful. You can build one
of these for a cost of $3000 each.
to be briefed about Other Changes |
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Tiberian Dusk: Evolution
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