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Tech Buildings

-Airports proved to be very good structures, now they are even better. The Improved Airports now serve as part of your base, this means if you have a Airport and you loose all your structures you will not loose the game because the Airport can make a difference out in the battlefield by providing you wuith units. Airports now have two serving airpads. Tech Airports have their armor type changed, they are no longer Steel but now concrete

When capturing a airport with:
Yuri will get 3 Initiates and 2 Gattling Troopers
Allies will get 3 GIs and 2 Guardian GIs
Soviets will get 5 Conscripts and 2 Tesla Vanguards

-The Sky Hunter is slow heavy armored aircraft. It has three huge turbo fans, two at the sides and one at the tail, all that are mounted downwards for vertical take off and landing. This aircraft drops huge barrels full of explosives that do a lot of damage. You can build one of these for a cost of $1600 when capturing a airport.

-Tech Outpost serves as part of your base in the same manner as the Tech Airport because it serves as a defence shield because it is more of a defence and a service depot. Tech Outposts have their armor type changed, they are no longer Steel but now concrete
-Upon capturing a Tech Outpost you will be allowed to build a special Amphibious Repair Vehicle from the War Factory for a cost of $1000. This Amphiboous Repair Vehicle will repair tanks at the same speed as a Elite IFV. It is immune to radiation and poison as well as terror drones. It hovers, can travel on any sort of terrain and is lightly armored and will scan for nearby damaged units to repair them. A great adition to your forces to make them last and fight longer.

-Tech Machine Shop have their armor type changed, they are no longer Steel but now concrete
-Upon capturing a Tech Machine Shop you will be granted to build a Vehicle Mechanic. These small guys can are very cheap and they will go around the battlefield repairing tanks. They are great to have along with your units. The Vehicle Mechanic can also enter and capture tanks in the same manner Engineers can do with Structures.

-Tech Hospital have their armor type changed, they are no longer Steel but now concrete
-Upon capturing a Tech Hospital you will be allowed to build a Medic, he is just about the same as a Mechanic except he heals infantry. These soldiers of course are immune to radiation and poison and self-heal.

-The Tech Secret Lab has been adjusted to appear on random maps, some of the new units it will contain is all the new country specials. Tech Secret Labs have their armor type changed, they are no longer Steel but now concrete
Note: The Secret Lab pad allows you to build the Tesla Bomber.

-Tech Power Plant now gives of 400 power so it's is actually worth capturing, this is twice as more than before.Tech PowerPlants have their armor type changed, they are no longer Steel but now concrete armor. Tech PowerPlants are also normal Prerequisite POWER meaning if for example you have a Construction Yard and you somehow get a Engineer and you capture a Tech PowerPlant you will be allowed to striaghtly build any sort of Ore Refinery available to you.

-Tech Vehicle Factory is a structure that appears randomly on random generated maps and it has been incorporated into many of the existing maps. It will allow you to build certain tanks. This is currently in development.

-The Salamander Amphibious Tank is a small lightly armoured tank, weaker than the other 3 basic tanks but it holds a few advantages. It builds 20% faster than it should according to it's cost and it is a an amphibious hover tank which can travel over water and attack naval units, what is even better is that it is armed with Sonar for detection against subs. This Tank can be built right after you capture Tech Vehicle Factory or the Tech Naval Yard.

-The Skyguard Missile System(SMS) is a rather small little vehicle that is mounted with one of the World's Most powerful AA missiles and weapons. This will fire fast Skyguard Missiles at enemies. It can however only target Air Targets and at long ranges.

-The Groundhog APC is a subterreanean transport that can load up to 6 passengers with a size limit of 2. It will quickly burry underground and travel, it can popup pretty much anywhere and deploy it's troops. A great unit to support base assaults with Infantry. It can use it's one drill to drill through enemy targets, however the weapon is pretty weak due to it's very low range.

-The Smylodon Atomic Tank is the second strongest tank in the game after Nuke Artillery. It fires powerful Atomic Charges which will annihilate anything very quickly. It packs a very strong punch against anything and has high armour. You can build each one for a whooping cost of $2300 after you have captured a Tech Vehicle Factory

-The Elephant Battle Truck is an open topped truck that can load up to 8 Infantry inside that can fire out. This truck is pretty fast and costs $2000 to build requiring Tech Vehicle Factory. It is mounted with a weak mini gun on top of it.


-Tech Barracks is a structure that appears randomly on random generated maps and it has been incorporated into man of the existing maps. This is currently in development. You can build the following Infantry from the Infantry tab by capturing an Tech Barracks.

-The Armorguard is a very lethal soldier. He is only good at what his name suggests, Armor. He carries a bazooka on his shoulders which fires Surface-to-Air and Surface-to-Surface missiles which can easily eliminate Aircraft and Vehicles. He is weak vs Infantry and Structures and he can also garrison structures.

-The Flamethrower Trooper is the exact opposite of the Armorguard. He is good vs Infantry and Structures yet not so good vs Armor. He is also rather cheap and can garrison structures and uses a rather different weapon inside. When garrisoning he fires fireballs, those similar to the fireballs of the Dragon Artillery.

-The Laser Vanguard is a rather big heavy armored soldier that will shoot out powerful lasers at enemies destroying anything. He can also garrison structures.

-The Technician is like a basic copy of the Engineer. He is however a little big stronger, cant swim and has one distincive advantage over the Engineer and that is that he can hi-jack vehicles.

You can build the following Defensive Structures from the Armory Tab tab by capturing an Tech Barracks.

-The Tower Bunker is basically a large tower that is very cheap ($300), it can garrison 3 Infantry Units that can fire out.

-The Laser Cannon is a heavy armored base defense that will shoot powerful Microwaves at enemy units. This structure requires no power to function.

-The Proximity Mines can be specifically built from the Barracks, they can be placed within 10 cells away from your structures and they cost $100. When enemy units run over them they will cause huge damage. They however take 10 times longer to build according to cost and only 5 can be on the battlefield at the time, meaning when you build five you cannot build no more, but when those get destroyed you can keep building.

-The Radiochemical Mines can be specifically built from the Barracks, they can be placed within 10 cells away from your structures and they cost $100. When enemy units run over them they will cause moderate damage but will release a lot of radiation around the battlefield that will easily kill Infantry and lighter tanks around. They however take 10 times longer to build according to cost and only 5 can be on the battlefield at the time, meaning when you build five you cannot build no more, but when those get destroyed you can keep building. They are more of for Infantry and hoardes of Lighter Tanks rather than how the Proximity Mines are for more heavier armored tanks.


-Tech Naval Yard is a new Naval tech structure that allows you to build various new Naval Units.

-The Salamander Amphibious Tank is a small lightly armoured tank, weaker than the other 3 basic tanks but it holds a few advantages. It builds 20% faster than it should according to it's cost and it is a an amphibious hover tank which can travel over water and attack naval units, what is even better is that it is armed with Sonar for detection against subs. This Tank can be built right after you capture Tech Vehicle Factory or the Tech Naval Yard.

-The Stingray Heavy Cruiser is a large ship intended to be used for various roles. This ship is armed with two different types of missile. The Missiles can be fired at long ranges against Ground or Naval Structures, as well as Air and Land/Naval Targets. This is a very powerful and heavy armored unit that costs $1700.

-The BlackAngler Nuclear Submarine is a long and thin deep sea submarine built for high speeds under water. It is faster than any submarine in game and is armed with long range nuclear torpedos that are designed to travel for long range. This is the King of the Seas. You can built each one for $2000 upon capturing Tech Naval Yard.


-The new Tech Oil Pump is a new Tech Structure on water that when captured will act exactly like an ground Oil Derrick. Gives you money.


-The new Tech Spy Radar is a combination of a Radar Structure that gives you radar capabilities and it also acts like a Spy Satellite that reveals the whole map for you, but be careful this can easily be ruined if your units pick up crates containing shroud or if it gets destroyed the whole map will be shrouded for you, it would be wise to protect this structure. It can also act as a general RADAR prerequisite.


-The new Tech Training Centre is similar to the Tiberian Sun's Armory. You can send an unlimited number of Infantry one by one inside and they will come out elite.


Click HERE to be briefed about Stolen Tech Changes

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