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-Hybrid
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-Airports
proved to be very good structures, now they are even better. The Improved
Airports now serve as part of your base, this means if you have a Airport
and you loose all your structures you will not loose the game because
the Airport can make a difference out in the battlefield by providing
you wuith units. Airports now have two serving airpads. Tech Airports
have their armor type changed, they are no longer Steel but now concrete
When
capturing a airport with:
Yuri will get 3 Initiates and 2 Gattling Troopers
Allies will get 3 GIs and 2 Guardian GIs
Soviets will get 5 Conscripts and 2 Tesla Vanguards
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-The
Sky Hunter is slow heavy armored aircraft. It has three huge turbo fans,
two at the sides and one at the tail, all that are mounted downwards for
vertical take off and landing. This aircraft drops huge barrels full of
explosives that do a lot of damage. You can build one of these for a cost
of $1600 when capturing a airport. |
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-Tech Outpost serves as part
of your base in the same manner as the Tech Airport because it serves
as a defence shield because it is more of a defence and a service depot.
Tech Outposts have their armor type changed, they are no longer Steel
but now concrete |
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-Upon
capturing a Tech Outpost you will be allowed to build a special Amphibious
Repair Vehicle from the War Factory for a cost of $1000. This Amphiboous
Repair Vehicle will repair tanks at the same speed as a Elite IFV. It is
immune to radiation and poison as well as terror drones. It hovers, can
travel on any sort of terrain and is lightly armored and will scan for nearby
damaged units to repair them. A great adition to your forces to make them
last and fight longer. |
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-Tech Machine Shop have their
armor type changed, they are no longer Steel but now concrete |
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-Upon
capturing a Tech Machine Shop you will be granted to build a Vehicle Mechanic.
These small guys can are very cheap and they will go around the battlefield
repairing tanks. They are great to have along with your units. The Vehicle
Mechanic can also enter and capture tanks in the same manner Engineers can
do with Structures. |
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-Tech Hospital have their
armor type changed, they are no longer Steel but now concrete |
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-Upon
capturing a Tech Hospital you will be allowed to build a Medic, he is just
about the same as a Mechanic except he heals infantry. These soldiers of
course are immune to radiation and poison and self-heal. |
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-The
Tech Secret Lab has been adjusted to appear on random maps, some of the
new units it will contain is all the new country specials. Tech Secret
Labs have their armor type changed, they are no longer Steel but now concrete
Note: The Secret Lab pad allows you to build the Tesla Bomber.
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-Tech
Power Plant now gives of 400 power so it's is actually worth capturing,
this is twice as more than before.Tech PowerPlants have their armor type
changed, they are no longer Steel but now concrete armor. Tech PowerPlants
are also normal Prerequisite POWER meaning if for example you have a Construction
Yard and you somehow get a Engineer and you capture a Tech PowerPlant
you will be allowed to striaghtly build any sort of Ore Refinery available
to you.
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-Tech
Vehicle Factory is a structure that appears randomly on random generated
maps and it has been incorporated into many of the existing maps. It
will allow you to build certain tanks. This is currently in development.
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-The
Salamander Amphibious Tank is a small lightly armoured tank, weaker than
the other 3 basic tanks but it holds a few advantages. It builds 20% faster
than it should according to it's cost and it is a an amphibious hover
tank which can travel over water and attack naval units, what is even
better is that it is armed with Sonar for detection against subs. This
Tank can be built right after you capture Tech Vehicle Factory or the
Tech Naval Yard.
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-The
Skyguard Missile System(SMS) is a rather small little vehicle that is
mounted with one of the World's Most powerful AA missiles and weapons.
This will fire fast Skyguard Missiles at enemies. It can however only
target Air Targets and at long ranges.
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-The
Groundhog APC is a subterreanean transport that can load up to 6 passengers
with a size limit of 2. It will quickly burry underground and travel,
it can popup pretty much anywhere and deploy it's troops. A great unit
to support base assaults with Infantry. It can use it's one drill to drill
through enemy targets, however the weapon is pretty weak due to it's very
low range.
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-The
Smylodon Atomic Tank is the second strongest tank in the game after Nuke
Artillery. It fires powerful Atomic Charges which will annihilate anything
very quickly. It packs a very strong punch against anything and has high
armour. You can build each one for a whooping cost of $2300 after you
have captured a Tech Vehicle Factory
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-The
Elephant Battle Truck is an open topped truck that can load up to 8 Infantry
inside that can fire out. This truck is pretty fast and costs $2000 to
build requiring Tech Vehicle Factory. It is mounted with a weak mini gun
on top of it.
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-Tech
Barracks is a structure that appears randomly on random generated maps
and it has been incorporated into man of the existing maps. This is
currently in development. You can build the following Infantry from
the Infantry tab by capturing an Tech Barracks.
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-The
Armorguard is a very lethal soldier. He is only good at what his name
suggests, Armor. He carries a bazooka on his shoulders which fires Surface-to-Air
and Surface-to-Surface missiles which can easily eliminate Aircraft and
Vehicles. He is weak vs Infantry and Structures and he can also garrison
structures.
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-The
Flamethrower Trooper is the exact opposite of the Armorguard. He is good
vs Infantry and Structures yet not so good vs Armor. He is also rather
cheap and can garrison structures and uses a rather different weapon inside.
When garrisoning he fires fireballs, those similar to the fireballs of
the Dragon Artillery.
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-The
Laser Vanguard is a rather big heavy armored soldier that will shoot out
powerful lasers at enemies destroying anything. He can also garrison structures.
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-The
Technician is like a basic copy of the Engineer. He is however a little
big stronger, cant swim and has one distincive advantage over the Engineer
and that is that he can hi-jack vehicles.
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You
can build the following Defensive Structures from the Armory Tab tab by
capturing an Tech Barracks. |
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-The
Tower Bunker is basically a large tower that is very cheap ($300), it
can garrison 3 Infantry Units that can fire out.
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-The
Laser Cannon is a heavy armored base defense that will shoot powerful
Microwaves at enemy units. This structure requires no power to function.
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-The
Proximity Mines can be specifically built from the Barracks, they can
be placed within 10 cells away from your structures and they cost $100.
When enemy units run over them they will cause huge damage. They however
take 10 times longer to build according to cost and only 5 can be on the
battlefield at the time, meaning when you build five you cannot build
no more, but when those get destroyed you can keep building.
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-The
Radiochemical Mines can be specifically built from the Barracks, they
can be placed within 10 cells away from your structures and they cost
$100. When enemy units run over them they will cause moderate damage but
will release a lot of radiation around the battlefield that will easily
kill Infantry and lighter tanks around. They however take 10 times longer
to build according to cost and only 5 can be on the battlefield at the
time, meaning when you build five you cannot build no more, but when those
get destroyed you can keep building. They are more of for Infantry and
hoardes of Lighter Tanks rather than how the Proximity Mines are for more
heavier armored tanks.
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-Tech
Naval Yard is a new Naval tech structure that allows you to build various
new Naval Units.
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-The
Salamander Amphibious Tank is a small lightly armoured tank, weaker than
the other 3 basic tanks but it holds a few advantages. It builds 20% faster
than it should according to it's cost and it is a an amphibious hover
tank which can travel over water and attack naval units, what is even
better is that it is armed with Sonar for detection against subs. This
Tank can be built right after you capture Tech Vehicle Factory or the
Tech Naval Yard.
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-The
Stingray Heavy Cruiser is a large ship intended to be used for various
roles. This ship is armed with two different types of missile. The Missiles
can be fired at long ranges against Ground or Naval Structures, as well
as Air and Land/Naval Targets. This is a very powerful and heavy armored
unit that costs $1700.
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-The
BlackAngler Nuclear Submarine is a long and thin deep sea submarine built
for high speeds under water. It is faster than any submarine in game and
is armed with long range nuclear torpedos that are designed to travel
for long range. This is the King of the Seas. You can built each one for
$2000 upon capturing Tech Naval Yard.
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-The
new Tech Oil Pump is a new Tech Structure on water that when captured
will act exactly like an ground Oil Derrick. Gives you money.
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-The
new Tech Spy Radar is a combination of a Radar Structure that gives
you radar capabilities and it also acts like a Spy Satellite that reveals
the whole map for you, but be careful this can easily be ruined if your
units pick up crates containing shroud or if it gets destroyed the whole
map will be shrouded for you, it would be wise to protect this structure.
It can also act as a general RADAR prerequisite.
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-The
new Tech Training Centre is similar to the Tiberian Sun's Armory. You
can send an unlimited number of Infantry one by one inside and they
will come out elite.
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Click
HERE
to be briefed about Stolen Tech Changes |
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.:Network:.
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Network Forums
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